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WINGMAN RULES

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Post by houndsoflove13 Wed Nov 19, 2008 1:20 pm

WINGMAN RULES Gears2buds2copy

rules below


Last edited by dangermouse13 on Sun Apr 12, 2009 9:44 pm; edited 4 times in total
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Post by houndsoflove13 Sun Apr 12, 2009 5:51 pm

GEARS OF WAR WINGMAN RULES:

1111 SCORING POINTS 1111

1ST DUO = 10 POINTS woo-hoo

2ND DUO = 7 POINTS WINGMAN RULES 704952

3RD DUO = 5 POINTS WINGMAN RULES 617416

4TH DUO = 3 POINTS flag

5TH DUO = 1 POINTS
WINGMAN RULES 38888

MVP AWARD = yjy 2 POINTS (MOST VALUABLE PLAYER) = Highest Points scored each round

SAVIOUR AWARD = WINGMAN RULES 499715 1 POINTS (MOST PICK UPS) ((MVP CANNOT GET THIS))
(((If more than 1 person gets Savior it works out on who got more assists, if equal again they all get 1 point)))

HOSTS = mmmmmm -1 POINT ((HOST OF EACH LOBBY GET A MINUS 1 POINT))

ABSENTEES = 8ii8 -1 POINT (ANY ABSENTEES GET -1 POINT)


Last edited by dangermouse13 on Sun Apr 12, 2009 6:17 pm; edited 1 time in total
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Post by houndsoflove13 Sun Apr 12, 2009 5:56 pm

2121212 RULES ON ABSENCE 2121212


RULES: ON ABSENCE
(EVERYBODY MISSES A MATCH OR 2 BUT IF POSSIBLE ITS BEST TO ALWAYS TRY AND MAKE THE WEDS 8-9PM.)

If you do know your going to miss a match please post in the ABSENCE THREAD in the GEARS OF WAR WINGMAN II SECTION.
If you do this we will give you a HARD bot as a replacement.


ABSENTEES =
[you've posted your absence] = HARD BOT REPLACEMENT & -1 POINT
[not posted absence] = NORMAL BOT REPLACEMENT & -1 POINT


(((We have no subs this time its too controversial on who gets who...)))
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Post by houndsoflove13 Sun Apr 12, 2009 6:06 pm

afro FIXTURES afro

WEEK 1 (Fixtures have been randomly picked using 2 groups of players, seeded & unseeded).

WEEK 2-5 (The top of the table players will be partnered with the bottom placed player each week. As the tables change each week everybody should get different partners. If you are struggling at the game good news is you will be partnered with experienced players).


TABLE POSITIONING

To decide on positions of the league for people on the same points the below formula will be used. (After week 1 fixtures very likely some members maybe on the same points)

FORMULA: Consider for position

1ST) Most 1st Places
2ND) Most MVP Awards
3RD) Most 2nd Places
4TH) Last Weeks Position
5TH) Alphabetical
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Post by houndsoflove13 Sun Apr 12, 2009 6:14 pm

guns MAPS CHOSEN guns

3 GEARS MAPS WILL BE CHOSEN EACH WEEK.

BOTH LOBBIES WILL PLAY 1 PRESET MAP, 1 RANDOM MAP, 1 FLASHBACK MAP. (Preset will be posted with Fixtures and be same in both lobbies as will Flashback).

Everybody in this competition need to have THE FLASHBACK MAP PACK (costs 400 ms points) or if you bought GEARS2 brand new you should get a code in the box.

If you own any other packs then great as they could be selected if the whole lobby has the map packs as a random map choice. But they are not necessary.
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Post by houndsoflove13 Sun Apr 12, 2009 6:17 pm

WINGMAN RULES 617416 IN GAME LOBBY RULES WINGMAN RULES 617416


LOBBY RULE SETUP:
WINGMAN GOAL SCORE - 15
ROUND TIME LIMIT - 6 MINUTES
NUMBER OF BOTS - ? (depends on absences)
BOT DIFFICULTY - NORMAL/HARDCORE
BLEED OUT TIME - 15 SECONDS
FRIENDLY FIRE- ON
MAP SELECTION - HOST SETUP
WEAPON SPAWNING - X2 CYCLE, X1 PRESET EACH WEEK
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Post by houndsoflove13 Sun May 03, 2009 1:54 pm

JOINT LOBBY POINTS RULES:

Any teams on same points at end of round will share the same TALLY POINTS.

Example:

TEAM A 18 (FIRST) = 10 PTS

TEAM B 12 (SECOND) = 7 PTS

TEAM C 12 (JOINT 2ND) = 7 PTS

TEAM D 9 (*** 4TH NOT 3RD***) 3 PTS

TEAM E 6 (5TH) 1 PT

Remember though that the teams below the joint places still come where they finished they do not move up a place due to joint placed teams...

Cheers
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